Volumes
Volume | Title | Synopsis |
---|---|---|
1 |
Lords of Chaos |
Set up all the arcs, get to the first twist of each. |
2 |
Lords of ? |
Great swampy middle |
3 |
Lords of Light |
God stuff |
Characters
3/5/7 rule
Crucial
Name | Bio | Description | Arc |
---|---|---|---|
Rulenka Argard |
hf mid 20s trace powers |
Closest thing to a rightful queen Obrith has, yet so far away from being able to wield that power (and doesn't want it) |
At first, toward the obvious: she will become the single, unifying ruler of the land, and bring peace and order. Or will she? |
Wendell Valentine |
hm mid 20s modest skill |
Bumbling hero |
In search of heroic glory, he will stumble toward greatness, helped along by his friends. Eventually, after some great loss, he will truly become what he is meant to become. |
Lord of Chaos |
|
Rotating slot. Starts with Guyan Soval |
A villain you slowly grow to understand, and perhaps even agree with (note: we need some POVs to show how shitty the priesthood really is, besides Emma). Just when you're almost on his side, and he's almost got what he wants...it all goes to shit, and a new Lord takes his place. |
Major
Name | Bio | Description | Arc |
---|---|---|---|
Honorius Cassianus |
hm early 20s low-level mage |
Whiny, entitled nerd-lord. Will be beaten and battered and eventually enslaved by a barbarian warrior woman, and slowly, painfully unlearn the ways of wimpiness. | |
Emmeline Brightflame |
hf a18 super-powerful |
The Chosen One, the most powerful wielder of the Flame in generations. She will be ruthlessly used as a pawn by the real powers in her faith. Perhaps she may yet become a player. | |
Rycar Stone |
hm a13 real strong |
Secret bastard, heir to the Brinnish throne. Wants to be a true knight. Initially heading toward the obvious: becoming a true knight, and a worthy king. But is that where this story is going? | |
Captain Bennett |
hm early 40s accomplished fighter and captain |
Fallen soldier turned mercenary captain. Helps Rulenka get her footing, but his motives are his own. Motley crew of merry men (and women) help him out, but there's drama. Where's he headed? | |
Faen Firewind |
em youngish, quite powerful with fire magic and rogueing |
When he's not womanizing, or stealing, or starting fights...he doesn't exist. Constantly on the run, the Malevolence never far behind, he gets roped up in a heroic quest to save a lost lady...which soon gets thrown off the rails, and he gets caught up in the winds of change. He's haunted by a kiss She should never have given him, and in Her has found someone he could finally love more than himself. But where is She? |
Minor
- Annanka Argard: part of Bennett's crew, but has her own agenda. The secret third chessmaster in amongst the Sisterhood (counter to Lucretia and Ileana).
- Ileana Cosanzeana: fallen Soror, seeks to destroy and remake the order. The dark horse of the chessmasters.
- Lucretia Augustinia: titled head of the Sisterhood, aiding the rebel lords in overthrowing the realm. Wants to make her order supreme among the faith, and remove the powerless men from their throne.
and so many more...
Plot
Act One
Major threads:
- Rula builds her power base to prepare for invasion.
- Rebels plan their attack, make unholy deals.
- Cassian and crew journey into the belly of the beast to save their lady.
- Rycar aids his master on his quest, only to abandon it in the name of what's right.
Arc | Beginning | Middle | End |
---|---|---|---|
First Among Equals |
Rula works with the Fallen Stars to secure her realm. Action is close to the bare metal as castles fall, lords die, and rebel sympathizers find their way to a shallow hole in the ground. |
Rula is increasingly stymied by bureaucratic pressure to distance herself from the mercenaries and essentially sideline herself. She doesn't have enough power to break free just yet, and plays the best hand she can. |
The usurper King of Brinn offers her a hand in marriage, and with it, power to sweep away the bureaucrats, the Church, and everything else in her path. Decision time! |
Damsel in Distress |
Cassian and co. are dispatched to save their lost lady. He whines a lot, but with the help of his elf friend, gains a tiny foothold of trust and respect. |
The journey is hard, and wears his pitifully small resolve down to nothing. He bitches and moans, and suffers, and learns a few things. His only friend is the elf, who never gives up hope. |
It all falls apart. The party is shattered by a Kurnish attack. He is taken prisoner. There are deaths. He doesn't know who survived. He is now a slave of a Kurnish warrior woman who wants to force him to teach her magic. |
A Knight's Duty |
Rycar tryhards his way into Honn's pity and earns a squireship. It's all wine and roses at first. |
The actual day-to-day of being a knight becomes more apparent. He is increasingly disenchanted. |
He confronts Honn over the moral wrongness of their mission. Honn insists it's more complicated than that, but can't convince the young hero. My way or the highway, he says, and Rycar chooses the highway. He frees Reine, their prisoner, and embarks on a quest to return her to safety. |
Quotes
- Honn: And what do you know of duty, boy? Of loyalty? Of honor? Due you think we swear oaths because all our commands are obviously just and right? What use would you make of a sword that questioned your every thrust, that demanded a thorough justification of each stroke? We are the sword, boy, not the mind that wields it. We place our faith in our lords, and they place their trust in us. Without that, the realms of Man and Dwarf are lost. That is what it is to be a knight, boy. That is our duty.
Themes
- Men will opportune upon Chaos to advance themselves, heedless of the destruction and suffering it causes the innocent. However, in a just universe, Chaos opportunes right back upon them, and their violence only begets more violence. Everyone who plays the game eventually loses.
- Heroism is a point of view. You're always somebody's villain. Yet, you cannot afford to become cynical, for then you're everyone's villain. You need something to have faith in, something worth fighting for.
- We all have the potential for True Strength within us. But we're told that we don't. We're the wrong color, or sex, or class, or body type, or whatever. Because the few who wield it don't want the rest to know the truth: we all have Power, not just the Lords.
Thus, the overarching theme:
- Lords opportune upon Chaos to consolidate Power. They conspire to convince everyone else that only they wield Power, for they are terrified of the possibility that others learn they too can wield Power. Tales of heroism are crafted to prop up the existing power structure; pawns and lieutenants get their share of glory, but never a seat at the table, never a true share of Power, for only the Lords may wield it...even if they are inevitably doomed.